@startuml
sprite $control_point_duplicate [48x48/16] {
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!define MATERIAL_CONTROL_POINT_DUPLICATE(_alias) ENTITY(rectangle,black,control_point_duplicate,_alias,MATERIAL CONTROL_POINT_DUPLICATE)
!define MATERIAL_CONTROL_POINT_DUPLICATE(_alias, _label) ENTITY(rectangle,black,control_point_duplicate,_label, _alias,MATERIAL CONTROL_POINT_DUPLICATE)
!define MATERIAL_CONTROL_POINT_DUPLICATE(_alias, _label, _shape) ENTITY(_shape,black,control_point_duplicate,_label, _alias,MATERIAL CONTROL_POINT_DUPLICATE)
!define MATERIAL_CONTROL_POINT_DUPLICATE(_alias, _label, _shape, _color) ENTITY(_shape,_color,control_point_duplicate,_label, _alias,MATERIAL CONTROL_POINT_DUPLICATE)
skinparam folderBackgroundColor<<MATERIAL CONTROL_POINT_DUPLICATE>> White
@enduml